![]() ![]() I was relieved that there was a lot of feedback, as we strongly felt the game would need as much attention as it could get. Toyama: It's completely different as this is our first title after turning independent. Q: How did it feel seeing your trailer amid The Game Awards and receiving so much hype? Now over a year later, Bokeh Game Studio basks in the glory of its Slitterhead trailer release. Related Article: Who Owns What? A Creative Economy is Bringing IP Rights to the Forefront 2, 2020, features Toyama alongside Junya Okura and Kazunobu Sato in presenting a new vision of game design, of which Toyama expressly relays fulfilling "fans' expectations" as its foundational bedrock. Bokeh Game Studios' announcement video, posted on Dec. In 2020, Toyama decided to leave behind Sony's Japan Studio and, taking a page out of Fumito Ueda's book, founded his own shop of horror. Below, I will attempt to divulge upon the story of Bokeh Game Studios while also underscoring its upcoming official debut. I had the privilege of speaking via email with Bokeh Game Studio and its head Keiichiro Toyama, a renowned figure for birthing such classics as Silent Hill, Siren, and Gravity Rush. Sure, no Slitterhead gameplay has yet to be revealed, but the tone of its first trailer affords a more action-packed approach to the horror video game resplendent with monsters a la Dead Space. The Slitterhead teaser trailer was everything that a horror fanatic, like myself, would truly fall in love with, as the game from the very outset appears to stray away from the all-too-familiar dark and brooding survival horror setting. However, he promises to keep fans updated regarding the development status of Slitterhead as time goes on.Announced amid The Game Awards last December, Bokeh Game Studio's very first outing proved to be both ingeniously inspired as well as terrifyingly grotesque. He also notes that the production will be continuing until at least the end of 2022, and what platforms the games will release on is also undecided. In regards to the current state of the Silent Hill successor, Toyama said that the development team is preparing to complete the prototype's core concept before increasing its manpower to start full-on production. He hinted that part of the gameplay will involve finding ways for these creatures to reveal themselves and drop their disguises. The mysterious creatures he said are mimicking humans are known as Yakushi, a kind of monster whose roots originate from classic theater. The trailer shows an unspecified city, with Toyama clarifying it is a fictional place inspired by 1980s and 90s Hong Kong, though the sights will be explored through a lens of nostalgia. ![]() ![]() Other details revealed about the game include the setting, as well as the inspiration for the monsters shown in Slitterhead. This extends to the gore aspect, where he hopes that it will portray the horror in a way that players will be immersed within it, providing entertainment with both a mysterious story and new action gameplay. He said that Slitterhead will be a more action-oriented third-person game, where it will have new mechanics that have not been seen in other games before, hoping it will create a unique experience. In an interview with IGN Japan, Toyama revealed some of the details of its gameplay and setting, though he remained silent about some specifics considering the game's early development stage. ![]()
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